{"id":2222,"date":"2012-09-06T04:15:03","date_gmt":"2012-09-06T08:15:03","guid":{"rendered":"http:\/\/www.kitfox.com\/wordpress\/?p=2222"},"modified":"2019-03-05T18:43:12","modified_gmt":"2019-03-05T23:43:12","slug":"first-look-at-roguelike","status":"publish","type":"post","link":"http:\/\/www.kitfox.com\/wordpress\/?p=2222","title":{"rendered":"First look at Roguelike"},"content":{"rendered":"<p>What is Roguelike?<br \/>\nIs mostly a game with feature levels that are procedurally generated. This means your character your character death is permanent so you have to start over from a predetermined starting point fresh. So a roguelike should force you to learn its systems through the cost of failure being steep.<\/p>\n<p>Still some roguelike enthusiasts set out to create some guidelines. This defines a number of high value and low-level factors that go into a roguelike game. Namely, the permadeath aspects, and random environment generation are two of the key factors that go into what a roguelike is. But you&#8217;ll also find features such as games being turn-based and grid-based, or even featuring worlds that are represented with ASCII characters.<\/p>\n<p>Mind you, there are some people who disagree on the importance of these factors, or how they factor into the definition of a roguelike. But these factors are at least somewhat definitive of what a traditional roguelike should be.<\/p>\n<p>Games started popping up in the late 2000s and early 2010s that took inspiration from roguelikes without necessarily using the conventions of the genre. Some eschew the whole &#8220;start from nothing&#8221; aspect that roguelikes often have, giving players permanent progression to start out and work toward.<\/p>\n<p>Differently, several of these roguelike variant games became financial successes. Spelunky might prove to be the most influential roguelike-inspired game because it introduced many of the conventions of roguelikes into a challenging platformer game. Its intense difficulty wound up making the game a real accomplishment for those who could beat it \u2013 and those who could consistently do well-earned renown in the speedrunning communities.<\/p>\n<p>I&#8217;ve been working on a video game for several months now and have finally posted some early footage of it.  It&#8217;s a Roguelike dungeon explorer inspired by classics like Hack and the ancient cave from Lufia 2 and you&#8217;ll be able to play with the best accessories like headsets and keyboards from sites as <a href=\"https:\/\/www.hotrate.com\">HotRate<\/a> online.  You can see the game here if you&#8217;re interested: <\/p>\n<p><a href=\"https:\/\/youtu.be\/mUH87qNkILw\"><img src=\"http:\/\/www.kitfox.com\/wordpress\/wp-content\/uploads\/2017\/09\/dwarf.jpg\" alt=\"Game Footage\" \/><\/a><\/p>\n<p>Also, please take a look at my Patreon page.  I&#8217;ll be posting updates about this project there, as well as other interesting things I&#8217;m up to.<br \/>\n<a href=\"https:\/\/www.patreon.com\/markmckay\"><img loading=\"lazy\" width=\"64\" height=\"64\" src=\"http:\/\/www.kitfox.com\/wordpress\/wp-content\/uploads\/2017\/09\/patreonLogo128.jpg\" alt=\"Mark @ Patreon\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What is Roguelike? Is mostly a game with feature levels that are procedurally generated. This means your character your character death is permanent so you have to start over from a predetermined starting point fresh. So a roguelike should force[&hellip;]<a class=\"more-link\" href=\"http:\/\/www.kitfox.com\/wordpress\/?p=2222\">&darr; Read the rest of this entry&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/www.kitfox.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/2222"}],"collection":[{"href":"http:\/\/www.kitfox.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.kitfox.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.kitfox.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.kitfox.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2222"}],"version-history":[{"count":6,"href":"http:\/\/www.kitfox.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/2222\/revisions"}],"predecessor-version":[{"id":2564,"href":"http:\/\/www.kitfox.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/2222\/revisions\/2564"}],"wp:attachment":[{"href":"http:\/\/www.kitfox.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2222"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.kitfox.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2222"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.kitfox.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2222"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}